PlayStation Move ( ???????????? , PureiSut? shon M? vu ) is a motion controller developed by Sony Computer Entertainment. Originally released in 2010 for use with the PlayStation 3 video game console, its compatibility was later extended to its successor, PlayStation 4, in 2013, and the PlayStation VR platform in 2016. Conceptually similar to Nintendo Wii Remote and Microsoft Kinect, its function is based around controller input in the game that comes from the actual physical movement of the player. The Move uses inertial sensors in the sticks to detect motion when stick positions are tracked using PlayStation Eye or PlayStation Camera. This device is generally well received by critics, but has not quite fulfilled Sony's goal of integration into the market.
Video PlayStation Move
Hardware
Like the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both PlayStation Move motion controllers and PlayStation Move navigation controllers use BluetoothÃ, 2.0 and internal lithium-ion batteries that are charged through the Mini-B USB port on the controller. On the PlayStation 3, up to four Move controllers can be used at once (four Movement controllers, or two Movement controllers and two Move navigation controllers).
Motion controller
The main component of the PlayStation Move, PlayStation Move motion controller, is a stick controller that allows users to interact with the console through motion and position in front of the PlayStation camera. It works similarly to the Wii Remote.
PlayStation Move motion controller has a sphere in the head that can shine in different colors using RGB light-emitting diodes (LEDs). Based on the colors in the user environment captured by the camera, the system dynamically selects the spherical color that can be distinguished from the rest of the scene. The colored rays serve as active markers, trackable positions along the image area by the camera. Uniform spheres and known light sizes also allow the system to determine the distance of the controller from the camera through the size of the light image, thus allowing the controller's position to be traced in three dimensions with high precision and accuracy. Simple ball-based spacing calculations allow controllers to operate with minimal processing latency, compared to other camera-based control techniques on the PlayStation 3.
A pair of inertial sensors inside the controller, three-axis linear accelerometers and three-axis angular sensors, are used to track the rotation as well as the overall movement. The internal magnetometer is also used to calibrate the controller orientation to the Earth's magnetic field to help correct cumulative errors (drift) by inertial sensors. In addition, the internal temperature sensor is used to adjust the inertial sensor readings to the temperature effect. Inertial sensors can be used for dead calculations in cases where camera tracking is not sufficient, such as when the controller is obscured behind the player's back.
The controller's face has a large oblong main button (Move), surrounded by small action buttons (,,,), and with a regular-sized PS button underneath, arranged in the same configuration as the Blu-ray Disc Remote Control. On the left and right side of the controller are the Select and Start buttons, respectively. At the bottom is an analog trigger (T). At the tail end of the controller are wrist strap, USB port, and extension port.
This motion controller features vibration-based haptic technology. In addition to providing tracking references, the controller bulbs can be used to provide visual feedback, mimicking aesthetic effects like rifle muzzles, or paint on a brush.
Using different orb colors for each controller, up to four motion controllers can be tracked simultaneously on the PlayStation 3. Demonstrations for the controller have activity displayed using a single motion controller, as well as where the user uses two motion controllers, with one in each hand. To minimize entry fees, Sony states that all launch titles for PlayStation Move can be played with one motion controller, with enhanced options available for some motion controllers.
On PlayStation 3, image processing for PlayStation Move is performed in the console Cell microprocessor. According to Sony, the use of a motion-tracking library requires some Synergetic Processing Unit (SPU) costs as well as an impact on memory, although the company states that the effect will be minimized. According to the motion controller Move co-designer Anton Mikhailov, the library uses 1-2 megabytes of memory system.
Navigation control The PlayStation Move is a one-handed additional controller designed to be used in conjunction with PlayStation Move motion controllers for certain game types, similar to Nintendo Wii Nunchuk. Doubling main functionality from the left side of the standard PlayStation 3 gamepad, PlayStation Move's navigation controller comes with a left analog stick (with L3 key function), D-pad button, L1, and L2 analog trigger. The navigation controller also features a button and action button, and a PS button. Since all controls comply with the standard PlayStation 3 gamepads, Sixaxis or DualShock 3 controllers can be used as a navigation controller within the PlayStation Move app.
Accessories
A number of additional accessories have also been released for use along with PlayStation Move controllers. "PlayStation Moving station charging" is a charging base unit designed to charge two PlayStation Move controllers - including a combination of motion controllers or navigation controllers. "Moving Shoot Shift PlayStation" is an accessory for Movement Move PlayStation controller that adjusts motion controller into pistol form. The motion controller is mounted to the barrel so that the motion controller T trigger is interlocked with the trigger on the rifle junction, while leaving all the top buttons accessible through the hole at the top, similar to the Wii Zapper. In addition, "PlayStation Move Sharp Shooter attachment" is an accessory for PlayStation Move motion controllers that adjust motion controllers and navigation controllers into the form of submachine guns, which have customizable shoulder support. The movement controller is mounted into the barrel of the rifle so that the movement controller T trigger is interlocked with the trigger, and the navigation controller is clamped into the base under the barrel of this rifle. However, the accessory adds a few extra buttons and controls (via an EXT connector at the base of the Motion Controller). Additional buttons are included and buttons (on both sides, located near the T and M keys), the RL button (located below the gun magazine) and the action-pump mechanism (located under the barrel) both of which can be used to reload (or alternately) can serve other functions depending on game design in the future), Firing Rate control setting 3, M-key lock, and secondary M key (located under Trigger) for easy access. Peripheries are officially supported by Killzone 3, Dead Space: Extraction, SOCOM 4: US Navy SEAL and Resistance 3 . "PlayStation Move Racing Wheel" uses motion-tracking capabilities of the Move controller to direct the vehicle in a video game and also displays vibration feedback, paddle-style gears, and throttle rotary controls. Supports games like LittleBigPlanet Karting , Gran Turismo 5 , Need for Speed: Hot Pursuit , Burnout Paradise , and < i> MotorStorm: Apocalypse .
Maps PlayStation Move
Packages bundle
In addition to selling controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundle with PlayStation Eye, Movement controller, and motion control software; console bundle that includes the PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundle with Move motion controller with selected game.
Although the game with bundles varies in every area, most of the bundles are equipped with PlayStation Move Demo Disc which contains demos for eleven different games. Bundles in Europe and Oceania, however, come with PlayStation Move Starter Disc with regulation tutorial and nine demos (same as Demo Disc, except without Kung Fu Rider and Time Crisis). The included demo is for the game Beat Sketcher, Echochrome II , EyePet , Kung Fu Rider , Champion Sports , Start the Party! , The Shoot ,
In North America, the bundle is available with the Sports Champions game or the PlayStation Movie edition EyePet . In Japan, a collection with Beat Sketch! , Biohazard 5 Alternative Edition or Big 3 Gun Shooting is available. All bundles, as well as stand-alone controllers will also include demo disks for a limited time. In Europe, the bundle will be released with demo discs. In Asian countries outside Japan such as Singapore, bundles are available with the game Champions Sports , Starting Party! and Kung Fu Rider .
History
The PlayStation Move stems from an early work on EyeToy, a webcam-based controller for the PlayStation 2 that was created in 1999 and released in 2003. At the start of the EyeToy establishment, developers experimented with color-based 3D rod tracking, including a ball-based prototype. At the time of release, EyeToy's focus is on hands-free apps. With the advent of affordable inertial sensors and the success of the Wii Remote motion control stick, in 2008 Sony began working on producing its own motion control rod, reviewing the concept of ball trackers for use with the PlayStation Eye, integrating inertial sensors and refining them. devices from engineering and design perspectives. Move's internal development name code is "Y-con", so called because of three groups - the SCEI hardware team in Japan, the software engineering team at SCEA, and Sony's Worldwide Studios - work together to develop the hardware, with three points of " Y "shows three teams coming together. This is the beginning of a new development form at Sony, where previous hardware has been developed separately from the software team and then delivered along with technical documentation for the software team to address themselves; this step continues with the development of PlayStation Vita and PlayStation 4.
The motion controller was revealed at Sony E3 2009 press conference on June 2, 2009, with live demonstrations using an engineering prototype. While referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the features and design of the controller have not been completed.
Immediately after revealing the movement controller to the developer, Sony indicated that they were exploring the possibility of using motion controllers in combination with the standard PlayStation 3 gamepads, such as having players using "motion controllers as swords and using DualShock 3 as a shield." A combination control scheme has been shown in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition using analogue DualShock 3 analogue. Although users find the settings to work well, some find holding a DualShock with one hands become a bit awkward. At that time Sony has been rumored to be in an additional controller design phase similar to that of the Nunchuk controller for the Wii Remote.
In January 2010, Sony announced a revised release target, stating that motion controllers will be launched in Q3/Q4 of 2010. On March 10, Sony revealed the official name and logo at the Game Developers Conference, featuring the final motion control design, and unlocked the controller MoveStation Move navigation (later referred to as MoveStation Move sub-controller), which will be launched simultaneously with the motion controller. The logo is shaped like a colored streak, representing the light traces of the ball from the PlayStation Move motion controller that waved. Newly revealed in the ultimate motion controller is the inclusion of an internal magnetometer.
Name
Prior to the 2010 Game Developer Conference, PlayStation Move movement controllers were known by several names. Initially given little guidance as to what to call the device when it was unveiled in June 2009, many in the video game press informally called controllers as "magic wands", or simply "Wand" because of the design of the controlling stick and glowing ball. Sony has used the term "PlayStation Motion Controller" from the introduction of motion controllers, but many consider it to be used only as a description. Sony has gradually explained the "Motion Controller" as a temporary name, but by this time media attention has shifted to the rumored final names. In September 2009, statements in two unrelated interviews at the Tokyo Game Show led to speculation that controllers could be referred by developers as "Sphere". In December, a brief reference to the movement controller as a "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation requesting recognition by Sony that "Gem" is the initial code name for the controller.
In January 2010, VG247 video game blog reported that Sony has named its PS3 motion control platform "Arc". The name was observed to equalize the globe controller glowing into the scope of a Tesla coil load or a plasma globe electrode. This report is supported by evidence appearing in the following weeks, including the registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show) and many references to "Arc" by president Brian Farrell from the THQ video game publisher during conference call February corporate earnings. Responding to speculation that Farrell's statement effectively confirmed the name, SCEA's senior corporate communications director, Patrick Seybold stated that they did not, and that Farrell referred to "Arc" as "the rumored code name."
On March 1, it was reported that Sony filed a Japanese trademark application for "PlayStation Arc". A week later on March 8, Sony was reportedly considering a hasty rename due to a trademark held by a Microsoft competitor for its branded Arc-branded PC accessories, which could cause trademark conflicts. On March 9, Sony filed a European trademark application for "PlayStation Move", which was announced as the official name the following day at Sony's press conference at the Game Developer Conference. Video game blog Joystiq reports some Sony anonymous sources claim that the PlayStation Move logo presented at the conference resembles the letter "A" because it is the same design for when its name is "PlayStation Arc", where "A" will represent "Arc".
Promotions
As part of promotional marketing for Magic, PlayStation Move controller was inducted into the Magic Circle museum by Vice President Scott Penrose.
Recreational Therapy
Playstation Move is now being actively used in recreational therapy in obese children. The Move creates a challenging physical environment for children while still attracting and entertaining. In one study, recreational therapists used Playstation Move Fitness. Children should choose which activities to do and then they leave for a period of about 30 minutes. The recreational therapist was there to monitor the kids and give them a boost. These programs have been proven:
- BMI and lower body weight.
- Increase cardiovascular endurance.
- Make healthier choices in recreational activities.
- Increase self-esteem.
- Identify the importance of exercise.
Software
Together with SIE Worldwide Studios and its second-party partners, a total of 36 third-party game developers have confirmed that they will support the PlayStation Move when the final control is announced in March 2010. In the PlayStation Move games art box, under the banner of the PlayStation 3 logo, the blue blade with white letters show when games support PlayStation Move. When a game can only be played with PlayStation Move, box art carries the label "PlayStation Move Required". When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it brings "PlayStation Move Features" (or "PlayStation Move Compatible") label.
Reception
Critical reception
PlayStation Move is generally well received. Game Informer gave it 8 out of 10, saying, "PlayStation Eye and motion controllers are a lethal combination for accurate and highly responsive motion-based gameplay, and we praise Sony for getting the right hardware the first time." My City praised the accuracy, design, use of augmented reality and said that "The Playstation Move is an intuitive and natural way of feeling to play games and it brings not only a sense of increased immersion to games that are graphically immersive, but a new way to play with your reality and shape refreshingly colorful feedback. "IGN gives Move an 8.5 from 10, noting that game line-up launches for the controller are insufficient although summarized by saying" At the end of the day, PlayStation Move has the potential to be the best motion control system in plants console at the moment. "Joystiq praised Move, saying" The hardware is great, and I can see it used in many really cool ways, but of course it's just as cool as the games that use it "and that line-up launches are not worth purchasing, though it's believed that The move will be worth a purchase at the beginning of 2011 due to a row of more games k such as SOCOM 4: US Navy SEALs and Killzone 3 . CVG gave Move a very positive review and gave it 9 out of 10, saying that "Sony's motion control goes beyond being a gimmick.We find ourselves constantly itching for 'one more go'." The Guardian firmly criticized Move's launch line, despite noting that its hardware is strong and that after playing with the Move it's "very difficult to get back to the Wii's relative inaccuracy".
PlayStation Move won the 2010 Science award for "The most immersive game controller".
Sales
In October 2010, the PlayStation Move has sent around 1.5 million units in Europe and 1 million units in North America during its first month of launch, a figure Sony perceived sold "very good" at the time. On November 30, 2010, it was announced that 4.1 million units had been shipped worldwide within the first two months since its launch. In June 2011, at E3 2011, Sony announced that the PlayStation Move has sold 8.8 million units. As of November 2012, this figure has increased to 15 million.
In March 2012, Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that the device did not meet their expectations, either their target audience or the software support already provided for it.
See also
- Wonderbook
- Razer Hydra
Footnote
References
External links
- The PlayStation Europe Moving Page
- North American PlayStation Moving Pages
- PlayStation Move Sharp Shooter
Source of the article : Wikipedia