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Maker culture converges on LCC - UAL News
src: blogs.arts.ac.uk

The creator culture is a contemporary culture or subculture that represents a technology-based DIY cultural expansion that intersects with hacker culture (which is less concerned with physical objects because it focuses on software) and revels in the creation of new devices as well as tinkering with existing ones. The maker culture generally supports open source hardware. Special interests enjoyed by the manufacturer culture include technical-oriented searches such as electronics, robotics, 3-D printing, and the use of the Computer Numerical Controls tool, as well as more traditional activities such as metalworking, woodworking, and, in particular, its predecessors, traditional arts and crafts. This subculture emphasizes a cut-and-paste approach to standard hobby technology, and encourages the reuse of design by articles published on creator-oriented websites and publications. There is a strong focus on using and learning practical skills and applying them to reference designs.


Video Maker culture



Philosophical Emphasis

Movement of the maker is a social movement with the spirit of the artist.

The producer culture emphasizes learning-through-doing (active learning) in the social environment. The producer culture emphasizes informal, networking, peer-led, and sharing learning that is motivated by pleasure and self-fulfillment. Culture makers are pushing new technology applications, and exploring the intersections between traditionally separate domains and workings including metalwork, calligraphy, filmmaking, and computer programming. Community interaction and knowledge sharing are often mediated through network technology, with websites and social media tools that form the knowledge base and center channel for information sharing and exchange of ideas, and focus through social gatherings in shared spaces such as hacking rooms. The makers 'culture has attracted interest of educators concerned about students' breaking away from STEM subjects (science, technology, engineering and mathematics) in formal education settings. The producer culture is seen as having the potential to contribute to a more participatory approach and creating new pathways into topics that will make it more lively and relevant for participants.

Some say that the makers' movement is a reaction to the interpretation of physical exploration and increasing desperation with the physical world in modern cities. Many of the products produced by the creator community have a focus on health (food), sustainable development, environmentalism and local culture, and can from that point of view also be seen as a negative response to disposable products, global mass production, store chain strength, multinational corporations and consumerism.

In reaction to the emergence of a culture of makers, Barack Obama promised to open some national research and development facilities to the public. In addition the US federal government renamed one of their national centers "America Makes".

The digital fabrication method - formerly the exclusive domain of the institution - has made the creation on an accessible private scale, following logical and economic developments similar to the transition from mini-computer to personal computer in the 1970s microcomputer revolution. In 2005, Dale Dougherty launched Make magazine to serve a thriving community, followed by the launch of Maker Faire in 2006. The term, invented by Dougherty, grew into a complete industry based on the growing number of DIYers who wanted to build something rather than buy it.

Driven primarily by the advent of RepRap 3D printing for prototype manufacturing, cost reductions and widespread adoption have opened up a whole new field of innovation. Since it has become cost-effective to create just one item to create prototypes (or small quantities of household goods), this approach can be described as personal fabrication for "one-person markets".

Maps Maker culture



Makerspaces

The emergence of a culture of creation is closely linked to the appearance of hacker rooms, Fab Labs, and other "makers," which now exist throughout the world, including over 100 in Germany and the United States. The hacking space allows minded individuals to share ideas, tools, and skills. Some of the well known hackerspaces that have been associated with manufacturer culture include Artisan's Asylum, Dallas Makerspace, Noisebridge, NYC Resistors, Pumping Station: One, and TechShop. In addition, those who identify with subcultures can be found in more traditional universities with technical orientation, such as MIT and Carnegie Mellon (particularly around "shop" areas such as MIT Hobby Shop and CMU Robotics Club). As culture makers become more popular, hackers and Fab Labs are becoming more common in universities and public libraries. The federal government has begun to adopt the concept of a fully open space maker within its institutions, the first (SpaceShop Rapid Prototyping Lab) residing at the NASA Ames Research Center. In Europe, the lab's popularity is more prominent than in the US: about three times as many laboratories are there.

Outside of Europe and the United States, the culture of makers has also increased, with some hackers or containers becoming markers in their respective city's entrepreneurial and educational landscape. More precisely: HackerspaceSG in Singapore has been formed by the team that now leads the country's most famous accelerator (and, of course, Southeast Asia), JFDI.Asia. Lamba Labs in Beirut is recognized as a hacking room where people can freely collaborate, in a city often shared by different ethnic and religious groups. Xinchejian in Shanghai is China's first hacker, allowing innovation and collaboration in a country known for its powerful internet censorship.

With the emergence of cities, which will host 60% of humanity by 2030, the hacking rooms, fablabs and space makers will likely gain attraction, as they are a place for local entrepreneurs to come together and collaborate, local solutions to environmental, social or economic issues. The Institute for the Future has been launched in this Creator City as an "open and collaborative online game, to generate ideas on how citizens change their work, production, governance, learning, welfare, and environment, and what this means for the future".

The most comprehensive Makerspaces directory around the world can be found here.

Maker culture in Portland - Travel Portland
src: www.travelportland.com


Creator segmentation

Because equipment and technology are becoming more affordable and accessible, and businesses create more ecosystems, and new makers are beginning to learn basic skills like soldering and working with Arduino and other easy-to-program development platforms, the makers begin to segment into three distinct groups. Dougherty identifies them as a zero-maker, maker, and maker-to-market. The fourth segment was recently added: a maker-enabler, or an advocate-maker.

Zero to creator: Each creator has a different starting point. However, the red thread begins with inspiration to create, a spark that transforms a person from consuming a pure product into having a hand in actually making it. To go from scratch to maker, the two most important aspects are the ability to learn the necessary skills and access to the necessary means of production.

Creator to maker: The difference in this stage is that creators start collaborating and accessing the skills of others. At this stage, makers also contribute to existing platforms. Powerful hidden forces are at work both from the technological revolution and releasing innate desires for self-expression and creation. The desire to improve and share with others catalyzes the transition to "creator to maker."

Manufacturers to the marketplace: From workshops and digital communities, new wave of inventions and innovations emerged. The flow of knowledge and concentrate. Some inventions and creations will attract a wider audience than the original creator. Some may even find commercial appeal. However, although only a few makers are pursuing market opportunities, the impact can be enormous.

Creator support: For each creator in the above segment there are individuals who support and support them. Children's museums and public libraries promote more DIY activities and tools to expose customers to the makers culture in the zero-to-maker segment. Family members and space support staff support the maker-to-maker segment. Many business makers have a cloud of support personnel that allows their success. Although it is not necessary to make themselves, these supporters are made up of a large segment of the maker's culture.

Maker Assembly â€
src: makerassembly.org


Tools and hardware

Cloud

Clouds describe the family of tools in the maker's movement service, enabling increased collaboration, digital workflow, distributed manufacturing (ie, downloading files that translate directly to objects through digital manufacturing processes) and collaborative economies. This, combined with the Open source movement, initially focused on software, has evolved into open-source hardware, aided by easy access to online plans (in the cloud) and license agreements.

Some examples of cloud-based tools include online project repositories such as Appropedia and thingiverse, version-controlled collaboration platforms such as GitHub and wevolver, knowledgeable platforms such as can be instructed, wikipedia and other Wikis, including WikiHow and wikifab and platforms for distributed manufacturing like shapeways and 100k garage.

Microcomputers

Microcontrollers and programmable microcomputers such as Arduino, Raspberry Pi, BeagleBone Black, and Galileo and Edison Intel controllers, are easy to program and allow connected devices, and multiple open sources. Combined with the cloud, they help create the Internet of Things, and lower the barrier to entry for hardware development.

Digital Fabrication

3D desktop printing is now possible in a variety of plastics and metals. In combination with open-source DIY microelectronics, they can create 3d autoreplicant printers, such as RepRap. Digital fabrication also includes a variety of subtractive fabrication technologies, for example. Laser cutting, CNC milling, and knitting machine.

To create your own design for digital fabrication requires digital design tools, such as solidworks, autodesk, and Rhinoceros 3D. Recently, cheaper or easier-to-use software has emerged. For example, a free fusion 360 for start up and individuals, and onshape and tinkercad is a browser-based digital design software.

Online project repositories make many parts available for digital fabrication - even for people who can not do their own design work. Opendesk is one example of companies that have made business by designing and organizing projects for distributed digital manufacturing.

Platform funding

Patreon and kickstarter are two key examples of distributed funding platforms to the Maker Movement.

Hand tools

The creator culture is not all about new digital technology. Traditional and analog instruments remain important for this movement. Traditional tools are often more familiar and accessible, which is the key to the culture of the maker. In many places and projects where digital fabrication tools do not fit, hand tools.

Integrating Maker Culture Into Educational Environments - Metropolis
src: www.metropolismag.com


Other creation types

The creator culture involves many types of manufacture - this section covers some of the main types.

Amateur scientific equipment

This involves the creation of scientific instruments for citizen science or open source laboratories. With the advent of cheap digital manufacturing it is becoming increasingly common for scientists as well as amateurs to make their own scientific equipment from open source hardware design. Docubricks is an open source hardware warehouse.

Shirt

Clothing can include sewing and without sewing DIY hacks.

Clothing may also include knitted or crocheted clothing and accessories. Some kniters can use knitting machines with various levels of automatic patterns. An electronic knitting machine can be fully connected to a computer running computer-aided design software. The Arduino board has been connected to an electronic knitting machine to further automate the process.

Free people, popular clothing retailers for young women, often hold crafted evenings inside the doors of their Anthropology location.

Biology, food and composting

Examples of producer culture in food production include baking, homebrewing, winemaking, vegoil, pickling, sausage, cheesemaking, yogurt and cake production.

It can also be extended to urban farming, composting and synthetic biology.

Organic cosmetics

Cosmetics makers include perfumes, creams, lotions, gels and shampoos.

Tool kits for cosmetics makers may include glasses of chemicals (250 and 400 ml), digital scales, laboratory thermometers (if possible, from -20 to 110 ° C), pH paper, glass rods, plastic spatulas, and sprays to disinfect with alcohol.

Perfumes can be done at home using (96Ã, Â °) ethanol (also in the form of vodka or Everclear), essential oils or perfumes, infusion oils, even flavored extracts (like pure vanilla extract), distillates or springs and glycerine. Tools include glass bottles, glass tubes, measuring cups/measuring spoons, pipettes, funnel and aluminum paper or wrapping paper, if you use a clear glass bottle.

Musical instruments

The concept of homemade and experimental instruments in music has its roots before the makers movement, from intricate experiments with figures such as Reed Ghazala and Michel Waisvisz pioneering early circuit bent techniques for simple projects like Cigar Box Guitar. Bart Hopkin published Experimental Musical Instrument magazine for 15 years followed by a series of books on instrument development. Organizations such as Zvex, WORM, STEIM, Death by Audio, and Casper Electronics serve do-it-yourself audiences, while musicians like Nicolas Collins and Yuri Landman create and perform with custom-made and experimental instruments.

Device creation

Manufacturers can also create or create their own tools. These include knives, hand tools, lathes, 3-D printers, woodworking tools, etc.

Vehicles

The car kit, also known as "car component", is a car available as a set of parts sold by the manufacturer and the buyer himself then assembles into a functioning car.

Car tuning can include conversion of electric vehicles.

Motorcycle making and conversion are also represented. For example: Tinker Bike is an open source motorcycle device that can adapt to recycled components; NightShift Bikes is a small project, maker in custom, DIY electric motorcycle conversion.

The bikes, too, have a DIY Creator style community. Zenga Bros high bikes are one example. Community bike shop is a specific type of maker.

Kuvahaun tulos haulle maker culture quotes | Maker manifesto ...
src: i.pinimg.com


Media

MAKE (magazine published since 2004 by O'Reilly Media), regarded as "the main organ of the Creator Movement," and its founder, Dale Dougherty, is widely regarded as the founder of the Movement. Other media outlets associated with this movement include Wamungo, Hackaday, Makery, and Boing Boing popular weblogs. Boing Boing editor Cory Doctorow has written a novel, Makers , which he describes as "a book about people who hack hardware, business models, and living arrangements to find ways to stay alive and happy even when the economy falls to the toilet ".

In 2016, Intel sponsored reality TV shows - America's Greatest Makers - where 24 teams from Makers competed for $ 1 million.

Maker Movement Archives - Digitas Health
src: www.digitashealth.com


Faires Creator

Since 2006 the subculture has held regular events around the world, Maker Faire, which in 2012 attracted a crowd of 120,000 participants. Smaller, the Faires Maker Community referred to as Mini Maker Fairs is also held at various venues where Maker Faire O'Reilly is held yet to be held. Maker Faire provides a Mini Maker Faire starter kit to encourage the spread of local Maker Faire events.

Following the Maker Faire model, similar events that do not use the Maker Faire brand, have emerged worldwide.


Movie Maker Fest

The Film Maker Festival was announced for Powerhouse Science Center August 2014 in Durango, Colorado, featuring "Film About Creator, and Filmmaker."


Criticism

The Creator Movement is sometimes criticized for not meeting the purpose of inclusiveness and democratization. The most famous of these criticisms comes from Deb Chachra's Why I Am Not a Maker in The Atlantic, criticizing the gender history and presence of this movement; Evgeny Morozov's Making It at The New Yorker, challenging the potential of the movement to genuinely disturb or democratize innovation; and Will Holman's , about Thresites challenges from The Theresite Project to DIY and "Maker Impulse."

Others criticize that the Creator Movement is not a movement at all, that it has grown so vast that it is practically meaningless.

In 2012, Garnet Hertz publishes 10 editions of the publication of a book entitled Critical Making which collects submissions from 70 designers, artists, and academics to critically rethink the makers' movements. The project is "an attraction for the electronic electronics maker's movement to engage critically with culture, history and society: after learning to use 3D printers, making LED flickers or using Arduino, then what?"


See also




References




External links

  • The Maker Manifiesto.
  • Creator Movement, P2P Foundation

Source of the article : Wikipedia

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